AI Insights · Timothy · June 2024
Top 5 Horror Games on Android in Europe for Q2 2024
Discover the performance metrics of the top 5 horror games on Android in Europe during Q2 2024, including downloads, revenue, and weekly active users.
The second quarter of 2024 saw intriguing trends for the top horror games on the Android platform in Europe. Here’s a closer look at the performance of Mystery Matters, Myths of Moonrise, Game of Vampires: Twilight Sun, Identity V, and Tokyo Debunker.
Mystery Matters
Throughout Q2 2024, Mystery Matters from Playrix saw a gradual decline in revenue, starting at approximately $83K in early April and ending at around $46K by the end of June. Downloads followed a similar downward trajectory, beginning at 21K in the first week of April and dropping to just over 2K in the final week of June. Weekly active users fluctuated, peaking at 98K in early April and settling at around 67K by the end of the quarter.
Myths of Moonrise
Myths of Moonrise from StarFortune maintained a relatively stable revenue stream, averaging between $46K and $61K throughout the quarter. Downloads experienced minor fluctuations, with numbers ranging from 15K to 23K. Weekly active users remained consistent, hovering around the 80K to 85K mark, indicating a steady player base.
Game of Vampires: Twilight Sun
Game of Vampires: Twilight Sun by DreamPlus Games showed a positive revenue trend, increasing from $22K in early April to approximately $40K by the end of June. Downloads were robust at the start, with a peak of 138K in the first week of April, before stabilizing around 41K by the end of June. Weekly active users saw fluctuations, starting at 224K and ending at 191K, reflecting sustained engagement.
Identity V
NetEase Games' Identity V experienced a varied revenue trend, peaking at $38K in early April and dipping to $10K towards the end of May, before recovering to $25K in late June. Downloads were relatively low, ranging from 3K to 8K. Weekly active users showed a slight decline from 65K in early April to 58K in late June, indicating a stable yet slightly shrinking player base.
Tokyo Debunker
New entrant Tokyo Debunker from ZigZaGame Inc. saw modest revenue growth, starting at $5K in mid-April and reaching $14K by the end of June. Downloads were initially strong at 27K but dropped to 4K by the end of the quarter. Weekly active users mirrored this trend, beginning at 18K in mid-April and stabilizing at around 11K by late June.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.